Team 2228 - CougarTech

This Year's Game

FIRST® POWER UPSM, the 2018 FIRST® Robotics Competition game, includes two alliances of video game characters and their human operators who are trapped in an arcade game. Both alliances are working to defeat the boss in order to escape!

Each three-team alliance prepares to defeat the boss in three ways:

  1. Control the Switches and the Scale. Robots collect Power Cubes and place them on Plates to control Switches or the Scale. When the Scale or their Switch is tipped in their favor, it is considered owned by that Alliance. Alliances work to have Ownership for as much time as possible.
  2. Earn Power Ups. Robots deliver Power Cubes to their humans who then place them into the Vault earning the Alliance Power Ups. Alliances use Power Ups to gain a temporary advantage during the Match. There are three Power Ups available to teams: Force, Boost, and Levitate.
    • Force gives the alliance ownership of the Switch, Scale, or both for a limited period of time
    • Boost doubles the rate points are earned for a limited period of time
    • Levitate gives a robot a free climb
  3. Climb the Scale. Robots Climb the Scale in order to be ready to Face The Boss.

Each match begins with a 15-second Autonomous period in which Robots operate only on preprogrammed instructions. During this period, Robots work to support the three efforts listed above as well as earn points for crossing their Auto Line.

To learn more, check out the Official FIRST POWER-UP Manual

2018 FRC Game Animation

Visit the FRC YouTube Channel for more information.

Our Design Process

As part of our efforts to become a more competitive team, 2228 has re-imagined its design process from FIRST principles to increase efficiency, mirroring the processes used in the engineering industry. Beginning long before build season, our student leadership decides on our Team Goals and Robot Design Goals to determine our grand-scale objectives for the year.

When kickoff finally arrives, we begin by brainstorming strategies on the bus ride home. Members contribute their wackiest ideas about how to play the game to a strategy brainstorm list. The team votes democratically to prioritize the strategies we pursue in each portion of the game. Then we break the chosen strategies down into their most basic behavioral details, e.g. degrees of freedom, range of motion, and maxima and minima. When it comes time to design the real robot, we have a solid theoretical basis for our design decisions. The team breaks into three or four focus groups called satellites that are responsible for designing the mechanical and electrical details. Satellites stay together until the whole robot has been designed. Their efforts are coordinated by the Mothership, or systems engineering committee, which is composed of all of our sub-team leaders. The process mimics matrix management and system engineering strategies used by real-world businesses to create their products.

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